The first week back was all about changing what we had from the feedback that we got from the lastest Alpha/Beta build. This meant getting altogether and to plan out our goals for the whole of gold build. Talking about re animating the jump animations and walking animations. Not only this but we wanted to implement a completely new level that was in the aesthetic of an Aztec jungle. First thing that we wanted to implement was a robot that would work as an NPC to place throughout every level. This animation took a while but I am very happy how this turned out and all we need to do is just put it into the game.
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This week, I decided to try out a few tech things for the jungle level. I also wanted to test out some terrain in both worlds. I used substance designer to whip up a procedural desert rock material to test out the terrain in the wild west world, and I also tried out some material blending on a jungle world blockout that I made. I made a material that can have alpha blending, and made some basic geo to see what the ruins could feel like. My initial blockout was in a jungle ravine type layout. I also made a tileable stone material to apply to the basic cubes in this world. Lastly, I made a test skybox for the jungle, so see what kind of colours would work with the new colour scheme.
Back after the mid semester break theres alot of work to be done to polish the existing Wild West levels and designing/building the new Jungle levels. The first level of the Wild West theme warp room is set in an abandoned Gold mine. The mine carts and tracks add a nice touch to the levels, they are modular and will be used in every level. We also finished a new Rock Mesa model to use in the levels as a replacement for some of the Pro builder block assets.
The cart has two broken variations that can be used as set dressing props in any of the Wild West levels. The carts can also be re purposed later to carry items/props or even move with Klepto riding them! The first week of Gold Build we really wanted to implement a new character, to help make the worlds feel a bit more alive. I concepts a little robot character called ‘Junkbox’, a robot made from found bits and pieces. We decided that they could have little hardhats and tools, and be popped around the levels, making scenery, etc.
I concepted the characters, Juane made a model based off my sketches, I textured the character and modelled/textured the Jackhammer and Hardhat, and then Scott animated the meshes altogether to bring the little robots to life. |
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November 2017
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