This week, we divided the team up in order to both finish off the Wild West world and also get cracking on the Jungle world. I started off the week with research and some quick concepts, and set to work making plants and platforms for the levels. Juane also made some plants, such as grass and vines. As well as this, I started some tests on the skybox, testing out how to layers things, and which colours would work the best with the colours of the new world. I made a new flat, cardboard tree for the Jungle world, and Scott replicated my tree perfectly and made two more, whilst I was busy re-texturing Klepto for the final time. Juane spent a lot of the week fixing things, optimising things, and testing things out, and he was largely responsible for the tutorial sign guy.
Corne built a modular train-rail/minecart track set to be used to flesh out the levels a bit more in a final art pass. This week we really wanted to get all of the assets we had made implemented into the game. We also made a reasonably simple change to the tutorial section, by adding a new character, the tip sign guy. We had the sign rigged up so that it would follow the player as they walked by, and we added some googly eyes for him to stare at the player with. I also made some glow in the dark stars and planets for the skybox, which juane made fade in and out, and float around in the sky, which looks cool. Some cardboard clouds, and a cardboard moon are the final things I made this week. This is the final weeks work before we show at Armageddon PAX, so this week was a big one.
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