I added a few sounds this week to give some things more feedback. A splash is played when the player falls in the water and a sound for the pressure pads has been added. Cogs also make a sound as they turn. The checkpoint sound has been edited so that the sound plays exactly as the flag animation plays so it feels more impactful. I spent lots of time doing prop work this week, some in Jungle Level 2 and most in Jungle Level 3, now named Pulley Problems. In Pulley Problems, I added a small platforming challenge to acquire the Arcade Token, a bunch of floppies, Junkbots and a few torches and other assorted props. The glider section in Jungle Level 4 needed some attention to make it look comparable in quality to the Wild West sequence. I made new materials for the grass and stony river bed using flat albedos and normal maps. I was careful to ensure that texture stretching was not obvious on the terrain grass. Many rocks were added along the terrain’s cliffs to make the terrain look more interesting. I also took care of a few miscellaneous things throughout the week. I edited the mega plate texture in Photoshop to show 2 weights instead of 1 and removed ‘RB to run’ from the controls screen UI. The torches have also been modified to have an offset so they do not flicker in sync.
I am happy with the progress made this week and I feel we are in a good place for submission.
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