This week’s work was continuing on the creation of the environmental assets for the game, whilst completing the models needed for the mini games that include the cop chase game and the gliding game. The glider animations were finally finished off so we were able to move onto the next mini game which would be the cop car chase. The cop car chase mini game needed to have actual cop cars that chased the van around in circles. Scott went on to create concepts and started modelling the cop car. Conrad went on to finishing the model as well as texture it. Corne went on to replacing the make shift wind turbines that Josh had created. The wind turbines were a really cool aspect to the games environmental puzzles as this was a more creative way to get elevation in the levels. One of the most important mechanics of our game was the grapple and the model for the points where you are able to grapple weren’t looking that great. Juane went on to model a grapple point where Conrad went on to texture it. Corne also made a logo that would be used as an easter egg for the texture. Another important feature for our game was the completion for the texture and shader of the platforms. Juane had purchased the Amplify shader plugin for Unity, and went to create the main platform for the levels.
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September 2017
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