This week we created some more animations for our character which will be implemented into the game as random events. We also modeled a few assets which include a mouse on a wheel which powers an electric fence. The collectible that Klepto will pick up was decided to be a floppy disk implying that he needs to get data from each level to complete the mini game on the arcade machine. We also tried a new technique to modelling the interior of the van which turned out to take a little longer than anticipated, so we decided to change to what we were using before. The holo room we created is influenced by the cerebro room in X-men with rotating mesh and colours which complement the design. Our shader was a conversion of an existing shader which was shown in one image using another shader program and recreated in amplify, with some adjustments. The glider also now has some feedback when the player collides with walls or floors.
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September 2017
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