For the opening of the beta section of the project, we outlined new milestones and goals that we wanted to achieve. In terms of the art of the project, the milestones were:
Whilst working on the main milestones, we also achieved a lot of little in-between things as well over this first week. During week 5, we added in textured floppy disk pickups. We gave them large areas of reflectivity and strong grey/white/red colour scheme to help them catch the player eye in a potentially busy scene. This week, we textured the Rotisserie Engine that will be powering Klepto’s Space-Faring Van. This is an environmental prop that adds a bit of flair to the inside of Klepto’s van, and it’s this engine that powers the vans ability to be smaller on the inside, as well as the vans space travelling abilities and the warp room. Finally, we began planning out the props for the Wild West Environment. We looked at cliché’ cowboy and western imagery as out inspiration. Klepto, in his quest to become the greatest Thief in the galaxy, wants to replicate the various places on earth that he wants to rob, so everything in Klepto’s simulation is hand made my him. To this end, we’ve decided that everything should be made of cardboard, tape and other rough materials that would be easy to find. All of the mountains and scenery are huge hand-painted cardboard facades, and most of the props are as well. We did a page of concepts, and then made a few props to see how they’d feel in-game. The final thing we got in-game this week was the 'Zap-fence'. This is a simple barrier that if the player passes through, they get electrocuted and lose all momentum.
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September 2017
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