Week three has been a busy week for the team as we have now started finalising the mechanics within the game and been preparing them for use within multiple levels in the future. One of the major focuses this week was the improvement and finalising of the new glider mechanic within the game. With the main movement system implemented from last week, this week was more about making the glider look and feel as good as possible. This included a lot of playtesting and tweaking of values for both the glider and follow camera to get them feeling as satisfying as possible. The new glider animations were also implemented this week which now cause the glider model to bend its wings according to the direction of travel. To give more feedback to the player we also made the glider react differently according to the speed that it was travelling at. For example, when travelling faster the gliders newspaper and frame wobble more and wobble less whilst travelling slower. The glider can now also collide with objects which cause it to crash and respawn the player at the last checkpoint. We also attempted to make the camera shake when travelling faster however this ended up looking more like a mistake rather than an intentional mechanic and as a result we have taken it out for the time being. Other than this, some more effort was also placed into the cop chase mini game during the week. The main aspects of the mini game are now set up and allow the player to drive the van around whilst trying to avoid the police cars. The police cars successfully track and seek the player’s car and attempt to apprehend them by driving into them. The player can be caught if hit by one of the police cars. The mini game is designed to be funny yet entertaining at the same time and this is aided by the unrealistic car crashes which occur when the police cars crash into one another. To give the player the incentive to drive around the map we have also incorporated a fuel system into the mini game which causes the players car to use fuel as they drive around. The player can refill their fuel tank by finding fuel barrels which spawn at different locations around the map. Some more playtests were also conducted during the week to try and receive feedback on how the glider mechanic feels and reacts to player input after improving it during the week. To do this a simple race track styled course was created for players to steer through checkpoints along the way. Overall the feedback was fairly good as players found the glider fun and interesting to use. There were also no responses which said that the glider was hard to use. However, there was some feedback given which stated that the up and down movement of the glider felt slightly awkward to get used to. All participants were also happy with the speed of the glider and felt that it did not need to increase or decrease. One response also stated that the wind updrafts which cause the glider to lift upwards could be improved by increasing the feedback to show the glider is actually being lifted upwards. This is something that will need to be addressed in the future in order to improve player enjoyment of the glider.
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September 2017
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