This week a large focus has been placed on level design and building as the team started creating and finalising the final levels to be used within our first world of the game. Level four has now been completed and represents the first world in which the player is introduced to the glider mechanic within the game. The level is designed in a way which requires the player to first work their way up to the glider by climbing up the centre of large pipes with various challenges along the way. Once the player has reached the glider they are then able to soar high above the ground as they travel through a canyon before plunging into a cave near the end of the level. Because this is the first time the glider is introduced, much thought had to go into the placement of objects throughout the canyon to help the player get used to the controls as well as the concept wind gusts. Once the level had been completed some serious playtesting was conducted with participants who had never flow the glider before to stress test the difficulty of the level. Overall the feedback given was very positive with all participants saying that they thoroughly enjoyed the glider. Players were also happy with the control scheme and the way that the mechanic behaves in the way that you would expect a glider to behave (stalling at the top of arcs). The first level was also rated as a perfect introductory glider level for new players since its learning curve makes it fun and slightly challenging. One of the major problems found during the playtest was the fact that players did not always choose the path that was intended whilst flying through the level. To solve this problem, the path was defined more clearly using rocks and other props to give players the illusion that certain areas were not meant to be accessible.
Other than this the level select room has now also been fully furbished to represent the first worlds theme of the “Wild West”. By using the wild west props, the level select now gives the player a clear indication of which world they are currently in.
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September 2017
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