The final week of our Beta development has now concluded with a full playable version of Klepto, featuring 5 levels to be unlocked and played through. The final week was a fairly slow week in terms of production as the majority of the team attended the New Zealand Game Development Conference. This conference took up the majority of our production time and as a result a large focus was placed on polishing up the final build of the game and each level within it.
The conference was a great learning experience for the team and provided great insight to different approaches which could be used for existing features within our game. For example, the cinematic shots which occur within the level select are currently hard coded and slightly "jittery". From the conference we learnt that this issue can be easily implemented using a new feature in Unity known as CineMachine which allows for easier and smoother camera transitions and set up than the current implementation. With this knowledge gained from NZGDC we now have the ability to further improve these current features in the near future.
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September 2017
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