Production slowed this week as we polished what we had. The deadline for the beta phase coincided with NZGDC so our potential development hours were limited. Based on playtest feedback, I made final changes to my level and implemented the new Klepto checkpoints.
We did show our game off at the Auckland Game Developer Meetup. We had a booth where people could come up and play my grappling level or Dylan’s glider level. The feedback was both positive and helpful. It was great to see people getting excited about our game and taking photos!
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September 2017
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