I spent Week 6 entirely working on different concepts for new levels. On Monday, I decided that I would work towards a much larger level, with the goal of creating a much larger and open space for players to move around.
Initially I had a lot of problems with this, as I was unable to come up with a way of creating a level of such size that also felt like it was focused. I went through three different prototypes over the week, trying out different puzzles that never really seemed to fit. On Friday, I re-evaluated the focus that I had on making a much larger level, and decided that my approaches were largely a waste of time. The little progress that I had made had resulted in very little entertaining, playable content being produced. I was unhappy with my week 6, mostly because the work that I created was not entertaining or interesting at all, and felt largely like a waste of time. I am optimistic about the next week, as I have a plan in place to make sure that I am more productive and create something entertaining.
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September 2017
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