This week marks the final of the asset creation process, I heave learned many unreal techniques that aided me. The Terrain generation process and how to blend textures based off the generic unreal terrain modeling tools. I learned how to blend textures based off global variable arrays that trigger from volume spheres. Materials that sway in the air, materials that react to light in certain ways and finally a shader that works!. I figured out how to manipulate blueprints to what I need (Generally). And thus this was created in its place, A download to the game will be put on google drive at some point and a link to the essay complimenting my intentions. Also click the link to my Artstation: www.artstation.com/artwork/rYkJm
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