Textures and materials are key to making a scene look good. From what our lecturer was teaching us today, here is my example of a quick 2-3 hour gathering of textures from Google, creating PBR textures in Photoshop and joining them together in a scene I created in Blender. To give contrast here is the reference image I tried to match. This is an example of one of the materials used in the picture seen behind the glass walls, I merged two textures together and removed the rust color from the original image. The scene was put together knowing that the other rooms, outside area and back walls wont exist.
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World design theory (WDT)DevelopersThe goal of this blog is to relate current and past attempts at world design to further improve our understanding. Archives
October 2017
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