This blog post is about pacing within the beginning 3 stages in Sonic the Hedgehog 2 as these were the 3 stages everyone remembers. The first stage was a good introduction with a good pace and it never felt too difficult as well as the beginning the too stage 2. Half way through stage 2 is where the developers introduced the water mechanic. This stage was definitely the most stressful part of the game as you were forced to climb up a series of moving platforms whilst being introduced to the movement of Sonic under the water. If you struggled for too long, terrifying music would play in count down to your death. The third world of the game should have really been swapped around with the second world as it introduces the player to the water mechanic in a more suitable way. As you figure out in the first level of this world, you will understand that you would preferably avoid the water as it slows down your completion of the game as well as added stress to drowning. I really believe that this teaches the player about the different routes you can take within the levels after.
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World design theory (WDT)DevelopersThe goal of this blog is to relate current and past attempts at world design to further improve our understanding. Archives
October 2017
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