This blog post is about what we learnt in the tutorial about materials. We spent most of this time editing tillable textures to make the normal, roughness and albedo. Here are some notes I took while in class. Then we started on the Photoshop techniques. Here are just a few of them Once we had set up all the maps that we needed for the test, we went straight into making materials in Unreal Engine 4. I had not really played around with the settings for materials in Unreal Engine 4 so this was a really good opportunity to learn all about this system. I actually learnt quiet about tillable textures in this exercise that will definitely help me in the future for texturing scenes. There are also a lot more options I wanted to test out e.g. Fresnel functions and grunge map that our lecturer had made in class. I also had help with the glass texture as Unreal Engine 4 has some limited settings when handling glass but there were some ways to work around that issue.
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World design theory (WDT)DevelopersThe goal of this blog is to relate current and past attempts at world design to further improve our understanding. Archives
October 2017
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