world design theory - BLOG POST #10 - Klepto first five levels - pacing - JUANE GRAY-HIGGINS1/10/2017 This week’s blog is about the difficulty curve experienced through playing the KLEPTO Beta build. You can see from the evident curve where players would expect to encounter challenging tasks, which they should learn how to do by the next level. I think that the curve is representative of accurate play testing done throughout testing phases. Players would often die multiple times in the second level creating repetition, this means that games would be prolonged, as well as the greatly increased level size, players would spend anywhere between 3-30 minutes trying to complete the level based off their skill level. In saying that this difficulty curve is more accurate to new players.
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World design theory (WDT)DevelopersThe goal of this blog is to relate current and past attempts at world design to further improve our understanding. Archives
October 2017
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