For this blog post, I wanted to see if I could rapidly create a cityscape using LeoCad. I looked for objects that looked like streetlights, vehicles, towers, power poles and other mechanical or urban forms. I used simple boxes to create the illusion of depth in the city, with the main focus being on a small set of objects in the forefront. I created a strange little street in what could be a more run-down industrial section of a city. I tried to interlock pieces in a logical manner, and tried to let the scene build itself in this regard. The layout was decided by the way parts locked together, and I chose the most interesting shot from this.
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World design theory (WDT)DevelopersThe goal of this blog is to relate current and past attempts at world design to further improve our understanding. Archives
October 2017
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