This week, I decided to try out a few tech things for the jungle level. I also wanted to test out some terrain in both worlds. I used substance designer to whip up a procedural desert rock material to test out the terrain in the wild west world, and I also tried out some material blending on a jungle world blockout that I made. I made a material that can have alpha blending, and made some basic geo to see what the ruins could feel like. My initial blockout was in a jungle ravine type layout. I also made a tileable stone material to apply to the basic cubes in this world. Lastly, I made a test skybox for the jungle, so see what kind of colours would work with the new colour scheme.
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