The first half of this week was a write off due to Melbourne games week. I learnt so much while we were in Melbourne. Some hard lessons learnt and great contacts made. I managed to design and create the assets for the loading screen. Using a side render view of Kleptos run cycle we made an animated loading element. The radial loading bar was inspired by my design for the Grapple hook targeting reticule UI element. I managed to also model and texture from a high poly sculpt. The textures were also done with an new pipeline which uses PRTpn maps from Xnormal. When baked into the diffuse map they really helped make my metallic values stand out and look nice and warm.
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