With the addition of the new Aztec world into the game, the functionality of the level select needed to be modified in order to accommodate for the changing between worlds. This has now been set up in the van where the player has access to a lever which allows them to cycle through worlds. A camera shot has been set up to show the player standing at the lever as well as the door with the worlds name above it when interacting with the lever. When changing worlds the van doors are closed and the theming of the level select is changed to represent the new world that has been selected. For now, all of the Wild West props are disabled with a single call and all the Aztec props are enabled. This creates a delightful experience for the player when they walk out of the van and the new theme is revealed to them.
The save and load manager also needed to be tweaked to ensure that each time the world was changed the stats of each level were also appropriately loaded from the save file and changed. This also meant ensuring that the correct bridges had been built and the available levels teleporters had been activated. We also needed to ensure that each world was only accessible once the previous worlds 5 levels had been completed. This accessibility is now checked by the save load manager before changing the worlds. The teleporters in the level select have also been updated to hold an array of level names to load. In this way the save and load manager can now decide which level to load for each teleporter depending on the currently selected world. With the functionality of the level select now completed, the addition of new worlds will be quick and easy as all aspects of world selecting, new world additions and new level additions have been made completely modular to work with the existing core aspects. A new glider level is also currently being designed and built for the new Aztec world. The beginning of this level has now been built and resembles a gauntlet styled puzzle for the player to solve. It features four different paths for the player to traverse through, each with a unique and different challenge/puzzle to face. The player is required to grab a cube from each of these paths so that they are able to unlock the glider, which is visible to the player through an electric fence.
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