The group attended and displayed Klepto at Armageddon over the weekend and received a large amount of feedback and responses about the game. Overall, the players enjoyed the game with a few players spending up to an hour playing through the various levels. We also managed to reach a variety of players of different ages ranging from school children to adults in their 30’s / 40’s. The older players felt that Klepto was very nostalgic of the old platformer games which they had played in the past, while some of the younger players who had never experienced a 3D platformer before found it new and refreshing to play. During the week following Armageddon, there were a lot of small bugs and glitches which were found and resolved. Apart from this we also replaced all of the old teleporters in the game with the new teleport effect which now holds a separate image/screenshot in the centre to represent each level that the player is about to enter. The new glider level in the Aztec world has also been fully laid out with its obstacles among the terrain and is now ready to be decorated and completed. The main menu has also received an overhaul to create a more interesting running sequence. The main menu now includes a custom “track” which Klepto runs through and includes jump pads for Klepto to jump on as well as a section where he translates from running to flying away from the guard on the glider. With the game in a good state and all known bugs now resolved, we created our final build of the game to take to PAX over the coming weekend. The Itch build of the game has now also been updated to the latest version of the game, which we will be sending to PAX.
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