This final stage of our production has been focused around optimising the game, finding and fixing bugs and ensuring that it is as visually pleasing as possible. One of the first visual improvements has been the decorating of the new Aztec level select, which can be switched to upon completion of the first world. When switching between worlds at the world select panel in the van, the respective worlds props are enabled. A new cut shot has also been added with a pop up canvas to prompt the player that a new world has been unlocked upon the completion of the first world. We have also spent some time improving the opening camera cut scenes when the player is introduced to a new world for the first time. To do this we have opted out of using manual camera movement through code and instead changed the cameras to use an animator to store positions and rotations at set key frames. This gives us much more control over where the camera moves, how fast it moves between certain positions as well as how it rotates. It is also much easier and quicker to set up these new camera movements which have a much smoother flow and transition then previously. Screenshots have also been taken from each of the new jungle levels and have been used to make the jungle teleporters to be used in the level select. These teleport images are also changed between wild west level images and jungle level images depending on which world is selected. Apart from this I spent a lot of time decorating and baking the lighting for levels 1 and 2 of the jungle as well as fixing a large amount of small and large bugs and issues within the game.
Overall the game is now polished and completed. I am very happy with the outcome - which is indicative of the hard work and effort that we have put into it throughout the year.
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