Much of the work I completed this week was spent developing the level I created and populating one of Zac’s jungle levels. I spent time lighting my scene to improve the feeling of being inside a dark temple. Some blueish light cascades down from openings on the roofs of the temple. I made sure to only place ferns and trees in areas touched by light. Darker rooms could use vases and statues more. One problem I had was that the large stone walls didn’t look good due to the repeating grid texture. I decided to add bricks to the walls to break up the grid and make the walls look more interesting. I also wanted to create the illusion that when the player looks down, it looks like the temple walls extend into an endless pit. To achieve this, I extended all temple walls downwards and used a black fog to fade it out. I began work on Zac’s scene by closing in some walls where necessary and adjusting the structure of the rooms to more closely resemble the rooms in the previous level. This meant adding the opening in the ceiling for the light to shine through. I also began adding some props to this scene but there is much more that needs to be done.
On Wednesday night, I headed out to PAX with other team members to show the game. We received some very positive and constructive feedback.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
November 2017
Categories
All
|