I made good progress with the PS4 version of the game this week. The performance is stable now, except for one part of the level I need to improve. I also fixed the menus not working on PS4. Just a few more tweaks and that will be fine. I spent a lot of time this week populating Zac’s level with props, continued from last week. The theme of this level is rotating platforms so I incorporated cogs into many parts of the level. I also had to make sure that rooms that structurally looked similar were easy to tell apart. This meant I would make one look very green with an abundance of vines and ferns, and the other would be filled with other props such as vases. Additionally, instead of an endless pit, this temple is filled with water which will kill the player upon contact. I added the Arcade Token in the level atop some fires. It is not immediately obvious how to access this coin. The player must glide from a higher platform to a rock then climb a series of bricks to reach the token.
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