This week I designed and built a new level. Because I love the grappling mechanic so much, I wanted to explore this more, with a new twist. I implemented two small expansions to grappling; moving grapple points and grapple pulleys. Moving grapple points test player’s reactions, as they are required to jump between multiple moving grapple points and avoid electric fences. When connected to a grapple pulley, the grapple pulley will be pulled down and the objects attached to the grapple pulley will be pulled up. For example, an electric barrier might be lifted up by the pulley to allow the player to pass under it. These new twists on existing mechanics allowed me to create an interesting level. In world 2, guards exist to chase the player after being absent in world 1. A few small changes to the guards were made to ready them for the current version of the game as they had not been used since vertical slice.
Improvements have been made to the game’s feel and player feedback. Crates and buttons now have input icons appearing above them, just like the grapple points. The camera now rotates downwards automatically when the player is falling. The grapple points now have an offscreen indicator when the player is close to a grapple point, but not quite in range and the smoothness of player movement while grappling has been improved.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
November 2017
Categories
All
|