This was a big week when it came to rehashing the character as I started to attempt on re animating the jump and redoing some death animations that we needed to add for Dylan’s level. I am proud of the death animations that I had done but I was unable to implement both animations, as the player animator was much unorganised. This was not a good sign for what was to come, as I would and try to attempt to edit the games jump animation. I was able to edit the old animations without too much of hassle and was able to ask for help from the programmers about the animator. While changing this animation, we were also able to fix animation bugs. Whilst updating these animations, we decided to animate the landing animations as well. This took quite a while to set this up but I think everyone is happy with the result. After this I started on modelling the Viewmaster which would be the level select.
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