For the art team, it was getting ready for PAX where we were could to display our game at the MDS booth. There were not a lot of touch ups in terms of art, just filling up the world which Corne and the programmers were able to do as the build for Armageddon was going to be the same build we would take to PAX. Dylan was able to change the title screen to be more captivating by adding different variations of Klepto being chased by the security guard. He also was able to fill out the world with more props in the earlier levels. The 6th week of the gold build was just refining and optimising the game to be able to work on the PS4. Again, there was little to do in terms of the art side of things as soon as we got back from PAX, most of the artist needed to work on other assignments.
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