This week has been jungle work and preparation for PAX. Considering we leave tonight, I've written this prematurely to make sure that I actually do a post this week.
Jungle scenes 1 and 2 have been my primary focus this week, debugging and replacing puzzles that I didn't feel were appropriate or worst case boring. Having an entirely symmetrical level with puzzles on each side is a goal this time around, but it was starting to feel too formulaic and boring without some variance. I changed up the puzzles, as well as adding in a 'laser gate' that blocks progress for the crate. This was already planned, I just set it up and added a side passage that players must move down in order to activate it. The puzzles at the end of the level have been finished as well, with a rotated 'electric fence' on one side and a moving platform puzzle on the other. These puzzles are different enough to be interesting while also requiring a differing level of skill. I'm not hugely happy with them but they should suffice as an ending to the first jungle level. Next week we'll incorporate some of the feedback from PAX into the work that we're gonna be doing, and make sure that the jungle levels are being 'prop-ulated' in preparation for submission around end of week 7/ start of week 8.
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