We're almost at the end.
Week 7 was all about prop placement and touch ups for me. I placed props throughout the first jungle level, replacing the existing blocks with platforms and poles, in an attempt to make the jungle level feel much better. I also placed a lot of the jungle blocks, as well as torches, and tried to make the temple feel as dark and mysterious as possible. Feedback from Dylan when he was playing through the level involved navigation - he continually got confused between the paths that he had taken, and the paths that he hadn't been down. To fix this, I added in some of the cobwebs he had used in his gauntlet-style level, to make sure that players didn't have as many problems navigating. I put the finishing touches on the first level, making sure that everything was good both visually and mechanically, before moving on. I spent the start of week 8 on fixes to the audio manager, as well as adding sliders into the canvas interface. Players can now adjust the game's volumes - both sound effects and music - separately. I have also adjusted some of the sound values again, to make sure the audio is more appropriately balanced. I feel like we're ready for submission today, and looking forward to finishing it up in a nice little package.
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