After returning from our break, we decided to rescope the work that we had planned as we move into the gold build. The goal initially was to create three worlds, each with 5 levels present. We decided to cull the scope down to only two worlds, to make sure we can complete all of the content in the time we have left.
The remaining 8 weeks include two key appearances for us - appearing at both Armageddon and PAX Australia; we will be making sure to get feedback and opinion from as many people as possible while we are out in the public eye. The entire team is looking forward to this information, as we will use all of these new perspectives to make the game even greater. For this week, I worked on the newest level - our first jungle level. This level introduces the ‘megapad’, a pressure plate that is twice the size of a normal pressure plate - and requires twice as many crates. The megaplate will always require only two crates, and allows us to create puzzles where the player understands their objective immediately - that they require two crates to proceed. The two-plate puzzles will remain, and we will be able to use these independently to create solutions to puzzles where the plates are in completely different locations. This level has four side areas, which forces players to move around the level, solving the different puzzles. The plan for the second week is to create another level - and this time to change the approach to design - the first level is linear, with a group of different side puzzles hanging off the main corridor. The level in the second week may contain a linear approach, but avoid so many of the side areas in favour of creating a more concentrated experience.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. Archives
November 2017
Categories
All
|