For the second week of development, I had Created multiple heads which may be used for the character baring in mind the first concepts and other ideas from the previous ideas. I threw some basic colors on two concepts that may or may not have been used; From those I Created Variants and continued to ask the team which ones they liked best. And from those the flat head was chosen, however one of the members did not like the nose, so out with the nose it goes. Another member liked the look of the second down from the right with the brow antenna, so I merged the no nose with that and that brings us to that one which was the last in the line to be created. From that I then retopologised the head using Topogun to create geometry that would neatly fit into the neck hole of the characters body. From there I then worked on adding a functional mouth for the character. However the eyes needed to be able to move around and the eyes need to blink. I done some quick research on how this could be done. One way that was mentioned was that the eyes textures would move around inside the uv's, although that was a good fix, I wanted the eyes to react to the light properly. So I then modeled the eyes within the characters new eye holes. And so out of all this mess we are left with the final character which everyone agrees on, to a certain extent (some don't like the antenna), here is the final character.
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