Blog for (22/05/2017)
This week we discussed the problems to why a physics arm may not work or look aesthetically pleasing to the eye. However not hindered by the team I felt obligated to try and keep the arm working. The problem with the arm was that the rotations were not correct, Something between exporting from Blender to Unity. So when the arm was rotating towards the anchor point, the offsets would align the arm to be flat. So when looking at the arm from certain angles it would look bad. I tried to program a fix to keep the arm in a functional way but with other things happening I had no time to work on it to the extent of killing myself over it. We decided to turn the arm into a static mesh object and have that animate instead. Along side the arm not working we discussed why we would have the arm in the first place now that the whole physics side of things is not a thing. Since the physics made the character who he was. We decided it was too much work to get it to work and look nice so I managed to convert the old character Rig into a working IK handle that works within the animation controllers.
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