Individual reflection.
Over the course of development the game has taken allot of turns and corners to get the game the way it is today. Many discussions, misunderstandings, frustration and success came from almost every day being with one another. I think the main things to take from the whole process would have to be a more clear and defined point and settling with things that I may not agree with but compromise with the group. There are times where I felt that I could have done more than what I had done. For instance the majority of my time was spent teaching and helping where I would rather have been making art assets for the game. I would have liked to create a wide variety of aliens and creatures that would be seen throughout the level, however I was busy with other things and development was rather slow. I hope to take what I have learned and proceed to take this new found knowledge into the next development cycle. I also feel like my writing skills hinder my ability to demonstrate the amount of work that I had done. I cannot remember every little thing that I do during the day which I usually broaden to cover tasks completed. I think keeping an active computer on with a notepad with things that I've done will prove beneficial for the second semester.
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